![]() If the user is descending with an activated Parachute, pressing jump to cancel the parachute will also teleport the user. Teleporting into a Bone Block overrides the +3 rule, and despite their similar status, this does not apply to Regenerating Blocks, with the user being killed if they teleport into one without room for the +3 rule to save them. Teleporting into a Bone Block will simply destroy it, keeping the user safe. Auto-teleports from midair damage count toward these three uses. Telepacks can teleport the operator up to three times before requiring its user to land on the ground to teleport once more. For an example, auto-teleporting because a poison arrow hit the user will result in them dodging the arrow's two damage, but still getting poisoned anyway.Ĭarrying a Four-Leaf Clover will cause the Telepack to always teleport the user the max possible range, meaning either 8 tiles horizontally/upwards and/or 9 tiles downwards. If the damage that was dodged with the auto-teleport would inflict a Debuff (Poison, Curse, Fire), only the effect, not the damage, still gets applied to the spelunker.If the Telepack activates via contact with spikes, the spikes in question that would have ended the player's run will then become covered in blood.Automatic teleportation may result in the user teleporting into a wall and dying, but does not occur if damage is taken while on solid ground, climbing, or on a ledge.The direction of the auto-teleport can be controlled by holding up or down.If the user is about to be damaged in midair or land in Spikes, the Telepack will automatically attempt to save the player from dying/taking damage by activating. This quirk of teleporting is known as the "+3 rule" by the community. If the teleport destination tile is a solid block, the Telepack tries to save the user by looking for an empty space up to 3 tiles above the selected location if there is no viable space, the user will be teleported into the solid block, killing the user and destroying the tile (if possible). This teleport distance is either 4-8 tiles horizontally or upwards, or 5-9 tiles downwards. To activate it, the wearer must press the jump button mid-air, at which point it will teleport them forwards or in the direction they were holding. Similar to how the Axolotl functions, the Telepack lets the user teleport while in the air. Telepacks will never be found in Crates and Presents, with the exception of presents found in Ghist Shops. Sacrificing two dice adding up to a four at a Kali Altar Recieving a Web Gun from offering two die with the combined value of 8 is a nod to the fact that spiders have 8 legs.Telepacks can be obtained from the following sources:.Receiving a Snake from offering two dice with a combined value of 2 is an obvious nod to the term "Snake Eyes", referring to said value on a dice.Since this is technically a different item, it forever rolled in the player's hand until put down. It was possible to pick up a die while it was still rolling midair.This does not work with Pitcher's Mitt, unless dice are thrown diagonally upward. Sacrificing two dice together at an altar will give the player a reward, varying with what the number added up to.Ī common dice trick used to more easily roll 7's. This can be used to more easily roll 7s to earn prizes at a Dice House, or guarantee certain rewards at an altar, as each die will have an equal chance to roll either number. There is a trick to dice, where if they are whipped midair, they will always roll a 1 or a 6. ![]() ![]() This is used as part of the minigame in Dice Houses, where the player rolls two dice, and receives varying results for what number they add up to. When a dice is thrown, it will land with a different number on the front. Angers Shop owner if thrown again during game or stolenĭice are used as part of the dice minigame in Dice Houses ran by either Shopkeepers or by Madame Tusk in Tide Pool.
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